Getting your adventure ready…
350 short stages across 70 chapters, beginning at age six and building towards age twelve. The age bands are a general guide.
Each chapter introduces eight words through short building, recall, listening and mixed practice rounds. Tricky words return once in the round, then stay in Practice words until remembered independently in a later session.
Each world ends with a guardian challenge. Eight of ten first-try spellings without hints open the next world. There is no timer or loss of lives.
Tap Hear word, then tap the letter buttons. Use Backspace to change a letter and Check when ready. A hardware keyboard works too. Sound uses clear British female recordings.
Returning players keep their old achievements and access to later worlds. The new age-six chapters are available from Journey.